3A-Checkpoint 2 Basic Level Bloacking
Idea
initial idea:Try making multiple rooms in one level. Add game lighting and shadows.The objective has two levels.My goal is to have two levels.
later thought: The time cost is too high. A level requires at least three maps. And these maps cannot be reused.Make a map that can be reused.
Feedback from others:
early stage: Hope to have more maps.
final stage: Overall good.Hopefully more traps will be added.
KIT109 Progress Devlogs--Brave Forward
More posts
- 3A — Checkpoint 6 — TestingJun 03, 2024
- 3A — Checkpoint 5 Polish and UIJun 03, 2024
- 3A — Checkpoint 4 Presentation and GraphicsJun 03, 2024
- 3A-Checkpoint 3 Enemies and InteractionJun 03, 2024
- 3A-Checkpoint 1 Player MovementJun 03, 2024
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