3A-Checkpoint 3 Enemies and Interaction
Idea
Initial Idea:random appearance
Later thoughts: Enemies appear randomly in a fixed range. For example, in the corner of a room.
Feedback
early stage: Appears too close to the character. Players die easily.
final stage: Nothing needs to be changed, add some sound effects will be even better.
KIT109 Progress Devlogs--Brave Forward
More posts
- 3A — Checkpoint 6 — TestingJun 03, 2024
- 3A — Checkpoint 5 Polish and UIJun 03, 2024
- 3A — Checkpoint 4 Presentation and GraphicsJun 03, 2024
- 3A-Checkpoint 2 Basic Level BloackingJun 03, 2024
- 3A-Checkpoint 1 Player MovementJun 03, 2024
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