View all by Ke
Ke
Follow Ke
Follow
Following Ke
Following
Add To Collection
Collection
Comments
Devlog
KIT109 Progress Devlogs--Brave Forward
←
Return to KIT109 Progress Devlogs--Brave Forward
Devlog
3A — Checkpoint 6 — Testing
June 03, 2024
by
Ke
Testing feedback from others The overall effect (Art style, character design, level design, character movement, enemy movement.)is good, but there are some issues present during gameplay. Some enemies...
Continue reading
3A — Checkpoint 5 Polish and UI
June 03, 2024
by
Ke
Embellish the content: Attack the enemy. Enemies will spurt blood. Adjust the overall background color. Add character death animation. Add character blood bar number display...
Continue reading
3A — Checkpoint 4 Presentation and Graphics
June 03, 2024
by
Ke
* There is the use of online resources to inspire. The art graphics in the game as well as the animations are drawn by the author. *After trying to draw with procreate, Pixel Art, Pixil Art and Respri...
Continue reading
3A-Checkpoint 3 Enemies and Interaction
June 03, 2024
by
Ke
Idea Initial Idea:random appearance Later thoughts: Enemies appear randomly in a fixed range. For example, in the corner of a room. Feedback early stage: Appears too close to the character. Players...
Continue reading
3A-Checkpoint 2 Basic Level Bloacking
June 03, 2024
by
Ke
Idea initial idea:Try making multiple rooms in one level. Add game lighting and shadows.The objective has two levels.My goal is to have two levels. later thought: The time cost is too high. A level...
Continue reading
3A-Checkpoint 1 Player Movement
June 03, 2024
by
Ke
Idea Initial Idea:Intended to make a puzzle & escape game. Characters can only move left and right. Later thoughts: Making a puzzle game requires more elements. It takes more art time cost. In addit...
Continue reading