3A — Checkpoint 6 — Testing
Testing feedback from others
The overall effect (Art style, character design, level design, character movement, enemy movement.)is good, but there are some issues present during gameplay.
Some enemies are not shown on the game layer. This causes characters to die after touching invisible enemies.
If the character touches the side of the platform the character will get stuck.
The trigger range for triggering the organ door is a bit larger.
All of the above issues were resolved.
KIT109 Progress Devlogs--Brave Forward
More posts
- 3A — Checkpoint 5 Polish and UIJun 03, 2024
- 3A — Checkpoint 4 Presentation and GraphicsJun 03, 2024
- 3A-Checkpoint 3 Enemies and InteractionJun 03, 2024
- 3A-Checkpoint 2 Basic Level BloackingJun 03, 2024
- 3A-Checkpoint 1 Player MovementJun 03, 2024
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