3A — Checkpoint 6 — Testing


Testing feedback from others

The overall effect (Art style, character design, level design, character movement, enemy movement.)is good, but there are some issues present during gameplay.

Some enemies are not shown on the game layer. This causes characters to die after touching invisible enemies.


If the character touches the side of the platform the character will get stuck.


The trigger range for triggering the organ door is a bit larger.

All of the above issues were resolved.

Leave a comment

Log in with itch.io to leave a comment.